The revamped BATTLESTAR GALACTICA from 2004 was, warts and all, one of the best tv series of its kind and from its first season to its last, its remarkably talented creative team always struggled to fit into a mere hour-long timeslot all the great material they'd cooked up. As great as a given episode would be, the deleted scenes would break your heart. "Damn," would begin my perpetual reaction upon seeing the cut material, "why couldn't they have gotten this into the show somehow?!" It was usually just cut for time. One wishes BSG had been allowed to exceed its allotted hour a lot more often than was the case. These days, THE WALKING DEAD is quite often given that liberty--eps routinely run five minutes, fifteen minutes, even half an hour beyond their regularly-designated allotment--but TWD is a show whose creators can barely even fill the regular hour they're contractually obligated to deliver. It has been one of the most filler-packed series television has ever seen and one of the real curiosities about its extended episodes is that virtually none of them[1] are jam-packed with lots of things happening that couldn't be cut without causing serious narrative harm. They tend, instead, to be the ones in which the least actually happens. That's the case with "The Big Scary U," tonight's installment, which pulls back from the more action-packed eps of the season to date to deliver what amounts to a glorified bottle episode that was nevertheless allowed to run for 75 minutes.
Tonight's a-plot takes place almost entirely at Negan's headquarters, now overrun by zombies. In a trailer outside the main compound, Negan and then Father Gabriel have taken shelter from the dead. That happened over a month ago and we haven't seen them since.[2] Back then, Gabriel dove into the trailer and Negan, who was already inside, announced his presence with his usual campy swagger. Gabriel was carrying a fully-automatic rifle, a pistol and a long knife but the force-field from the villain's plot-armor left him paralyzed and he did nothing, even as the villain threatened him. We rejoin the scene seconds later and Negan charges up to Gabriel, knocks him down and disarms him. The cold opening ends with a provocative notion; Gabriel suggests he's there to take Negan's confession. This set-up would have been an opportunity for the writers to try to humanize the awful cartoon they've made of this character. Unfortunately, they just take a pass. We learn merely that Negan once perhaps worked with children in some entirely unknown capacity and was married prior to the apocalypse. And we get to hear him do more of his usual posturing.
Rick and co. brought a small army to Negan's door at the beginning of this season. They had Negan and the entire Savior leadership in front of them at near
point-blank range and with no cover and declined to simply
kill the villains on sight. Gabriel didn't kill Negan when he dove into that trailer and had the opportunity. Later, when the writers have he and Negan remember the old
cover-oneself-in-zombie-gore trick which will allow them to escape the trailer
and walk unmolested among the dead,[3] Gabriel has a pistol he recovered from Negan. Again he doesn't shoot the guy. He even offers to give back the gun! And Negan allows him to keep it! Covered in grue, Gabriel could have plugged Negan and just walked home. Instead, he helps Negan get back into the main compound and becomes his prisoner.
A problem that has plagued TWD for most of its run--and that I've covered here over and over again--is how its writers make every progression of what passes for plot entirely dependent upon the characters being complete idiots with no sense of self-preservation. Even as the writers were giving Gabriel these further opportunities to take out Negan and having him decline to do so, they decided to further rub viewers' noses in the indefensible idiocy of this. Inside the main compound, there was much dissension among the Savior leaders; without Negan, they argue, jockey for position, challenge one another are are on the verge of completely falling apart and when the workers, kept in check by Negan's terror regime, begin to revolt, they're entirely incapable of dealing with the situation,[4] all of which just underscores how killing Negan would, to a large extent, solve the Savior problem.
The b-plot is really only a few brief moments, basically a cameo by Rick and Daryl in which they're going through what's left of the Savior truck they crashed in their cameo appearance last week. Daryl recovers some dynamite and decides they should use it to blast open Negan's compound, let the dead flood in and "they'll surrender. It'll be done. Hell, we could end this by sundown." He's probably right but Rick is worried about the workers. What if doing this turns the workers against us? "There's a plan, he says, "and everyone is stickin' to it." Viewers have, of course, never been let in on this plan, so instead of this season
being a suspenseful chess-game between our heroes and the Saviors, it's
mostly just been a lot of random mayhem with little hint about what this
unspoken "plan" is supposed to accomplish or how or what part anything we're being shown plays in it. Viewers have no information with which to judge its merits vs. Daryl's idea but Daryl must be unimpressed with it because he decides to go with his own. Rick vetoes it and Daryl physically attacks him! It's not a minor altercation either--Daryl tries to pound him into the ground and throws him in a choke-hold. Daryl calls Rick "brother" and Rick has been more of a brother to him than his own ever was. The two have been established as best pals, thick as thieves, absolutely loyal to one another, each willing to do anything for the other, Daryl being especially attached to Rick. The writers have done absolutely nothing to establish any foundation for this sort of sudden, extreme clash; it's just Daryl going violently out-of-character for the sake of adding a little action. Rick grabs the bag of dynamite and throws it in the burning truck, ending this stupid conflict by blowing up what, in a war situation, is a priceless asset.
That's it, another one-line-item plot--"Negan makes it back to the main Savior compound"--with a brief diversion that doesn't go anywhere. As Rick is walking up the road near the end,[5] a helicopter flies over, which is definitely the most interesting thing that happens.
--j.
---
[1] None at all come immediately to mind.
[2] Though the show has, of late, featured a lot more action than usual, the pace is still wretched. At the end of 5 eps, the season has only covered perhaps a few hours of time. Story threads and characters still completely disappear for long stretches.
[3] Since this gimmick was introduced--a carryover from the comic--the characters remember or forget it at the writers' convenience. Carol couldn't remember how to do it just last week. It also seems to work or not at the writer's convenience; tonight, it suddenly failed while Negan and Gabriel were in the midst of the dead.
[4] In fact, if Negan had returned to the main compound only two minutes later than he did, the workers would have probably liquidated the Savior leadership.
[5] Yes, in a wartime situation where the enemy could turn up at any second, Rick is just walking right up the road in the open.
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
Monday, November 20, 2017
Monday, November 13, 2017
Some Guy, Some Cliché, Some WALKING DEAD
Recent installments of THE WALKING DEAD have, in the ham-handed way typical of the series, set up Ezekiel for a major fall. The King's bold and blatant displays of hubris seemed to signal his end was near and when "Some Guy," tonight's offering, opened with yet another, it looked as if his number was probably up. It wasn't though. In the end, he was able to hobble home but only as a greatly reduced "king" presiding over a greatly reduced Kingdom.
The Savior compound he and his men hit turned out to be the temporary residence of the big Browning machine-gun for which Rick has been searching. The Saviors put the weapon to work on the Kingdom's fighters, who were, at the time, in an open field, and wiped out the entire force. Ezekiel survived because several of his people had moved to shield him with their bodies; he had to crawl out from under what was left of them. This set up what could have been an extraordinarily ghoulish horror movie moment, as Ezekiel, with an injured leg that prevents him from immediately walking, is not only faced with the awful deaths of all of his beloved subjects but then has to try to crawl away from and over them as they begin to reanimate and pursue him for his flesh. Unfortunately, this is TWD, so that moment is entirely squandered by unimaginative direction and flat staging and editing, capped by the first of what will become many "surprise" last-minute saves in the ep.
In this first one, Ezekiel is about to become Zombie Chow when a random Kingdomite who somehow didn't die in the massacre suddenly arrives out of nowhere and announces his presence by shooting the menacing zombie bearing down on the King. This is, of course, one of the most overused clichés in action pictures, and it's the central preoccupation of this ep; in a little over 41 minutes of running time, it happens no less than five times. Ezekiel is saved from this zombie, his man Jerry rescues him from a Savior who had captured him, he and Jerry are saved from a zombie horde by Carol, Rick is saved from being machine-gunned by Daryl (a moment which, unlike any other action in the ep, is well-shot and edited) and finally, Ezekiel is again saved from a horde of zombies by his animated tiger Shiva.
That last horde is TWD's latest swipe from Z NATION, a group of zombies grotesquely mutated by a swamp full of toxic waste in which they've been milling around! ZN revels in offering up all kinds of unusual zombies like this. These particular critters are utterly random. There's no reason at all for them to be there, except that they're cool. But sometimes, that should be reason enough. Definitely a nice touch. Fill in my usual comments about the best part of this show--and these toxic-waste zombies were unquestionably the highlight of the evening--being something it lifted from ZN.
There are plenty of stupid bits, as always. Ezekiel, attempting to flee from zombies, grabs up a rifle and instead of shooting the creatures with it, uses it like a crutch, repeatedly driving its barrel down into the mud beneath him. Then, he tries to shoot it. Fortunately for him, it seems to have randomly jammed while its previous owner still had it, so he's spared having its barrel explode in his face. Later, as zombies are closing in on he and Jerry, who have no guns and are up against a chained-up gate, he notices one of the zombies has a pistol its hip. Instead of grabbing it and shooting off the lock, he continues to fight the zombies with his sword and both nearly die before being saved by Carol. Rick's plot-armor--and, one suspects, the creators' lack of familiarity with the weapon they're featuring--saves him from being turned into instant Swiss cheese when the Saviors turn their machine-gun on him and the Jeep he's driving. Rick drives up right beside the Saviors' humvee and jumps into the cab while the driver watches, when all the driver had to do was swerve out of the way, hit the gas, hit the brakes--do literally anything--and Rick would have been road-pizza.[1] A pissed-off 500 lb. tiger is overcome and killed by a handful of zombies who not only had the physical weakness of the long-dead but were practically falling apart from exposure to that toxic waste. Carol announces she's almost out of ammo even as she continues firing full-auto bursts at the large number of zombies she's attempting to evade rather than dropping down to semi.[2] And so on.
Despite how it markets itself, TWD has never really been a particularly action-packed series. Its stock-in-trade is tedious, wretchedly-paced one-line-item plot episodes wherein almost nothing happens. In recent weeks, the action quotient has been significantly amped up but we're now getting relatively action-packed eps that, paradoxically, manage to be pretty damn dull anyway. Go figure. One can't help but wonder how much of the season's budget is being burned up by all of this; it may well portend a very slow second half-season.
--j.
---
[1] Daryl's motorcycle has some interesting speed capabilities and limitations. Daryl was fired upon by the Savior in the hummer and crashed but he somehow recovers, gets back on his bike and catches up with the other vehicles in the chase, which should have been long gone by then. He gets there just in time to suddenly appear, shoot the gunner and save Rick (in a well-done little moment) but when Rick then jumps into the humvee and crashes it, Daryl, who should be right behind him, isn't even in sight and only drives up (from a substantial distance) after. It's possible Dwight's possession of the bike imbued it with some of the magic the Saviors have employed at various points, allowing Daryl to teleport in for the save then teleport back to his original position--far behind the chase and trying to catch up.
[2] At one point, Carol shoots it out with some Saviors, both she and they concealed behind some cars. As has been the case throughout this season, no one can hit one another, despite being at near-point-blank range using fully-automatic weapons, and the Saviors, who significantly outnumber Carol (at first) don't just go around the vehicle behind which she's crouched and shoot her, which would be easy to do. Instead--as has also been the case throughout this season--both she and they just pointlessly spray the bodies of the vehicles. Worthy of note--at least here in a footnote--is that one of the windows on the vehicle Carol is using for cover does break at one point (though it took some time). In previous eps, characters hid behind vehicles and threw an ungodly amount of lead--or was it cotton?--at one another without ever taking out windshields or windows.
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
The Savior compound he and his men hit turned out to be the temporary residence of the big Browning machine-gun for which Rick has been searching. The Saviors put the weapon to work on the Kingdom's fighters, who were, at the time, in an open field, and wiped out the entire force. Ezekiel survived because several of his people had moved to shield him with their bodies; he had to crawl out from under what was left of them. This set up what could have been an extraordinarily ghoulish horror movie moment, as Ezekiel, with an injured leg that prevents him from immediately walking, is not only faced with the awful deaths of all of his beloved subjects but then has to try to crawl away from and over them as they begin to reanimate and pursue him for his flesh. Unfortunately, this is TWD, so that moment is entirely squandered by unimaginative direction and flat staging and editing, capped by the first of what will become many "surprise" last-minute saves in the ep.
In this first one, Ezekiel is about to become Zombie Chow when a random Kingdomite who somehow didn't die in the massacre suddenly arrives out of nowhere and announces his presence by shooting the menacing zombie bearing down on the King. This is, of course, one of the most overused clichés in action pictures, and it's the central preoccupation of this ep; in a little over 41 minutes of running time, it happens no less than five times. Ezekiel is saved from this zombie, his man Jerry rescues him from a Savior who had captured him, he and Jerry are saved from a zombie horde by Carol, Rick is saved from being machine-gunned by Daryl (a moment which, unlike any other action in the ep, is well-shot and edited) and finally, Ezekiel is again saved from a horde of zombies by his animated tiger Shiva.
That last horde is TWD's latest swipe from Z NATION, a group of zombies grotesquely mutated by a swamp full of toxic waste in which they've been milling around! ZN revels in offering up all kinds of unusual zombies like this. These particular critters are utterly random. There's no reason at all for them to be there, except that they're cool. But sometimes, that should be reason enough. Definitely a nice touch. Fill in my usual comments about the best part of this show--and these toxic-waste zombies were unquestionably the highlight of the evening--being something it lifted from ZN.
There are plenty of stupid bits, as always. Ezekiel, attempting to flee from zombies, grabs up a rifle and instead of shooting the creatures with it, uses it like a crutch, repeatedly driving its barrel down into the mud beneath him. Then, he tries to shoot it. Fortunately for him, it seems to have randomly jammed while its previous owner still had it, so he's spared having its barrel explode in his face. Later, as zombies are closing in on he and Jerry, who have no guns and are up against a chained-up gate, he notices one of the zombies has a pistol its hip. Instead of grabbing it and shooting off the lock, he continues to fight the zombies with his sword and both nearly die before being saved by Carol. Rick's plot-armor--and, one suspects, the creators' lack of familiarity with the weapon they're featuring--saves him from being turned into instant Swiss cheese when the Saviors turn their machine-gun on him and the Jeep he's driving. Rick drives up right beside the Saviors' humvee and jumps into the cab while the driver watches, when all the driver had to do was swerve out of the way, hit the gas, hit the brakes--do literally anything--and Rick would have been road-pizza.[1] A pissed-off 500 lb. tiger is overcome and killed by a handful of zombies who not only had the physical weakness of the long-dead but were practically falling apart from exposure to that toxic waste. Carol announces she's almost out of ammo even as she continues firing full-auto bursts at the large number of zombies she's attempting to evade rather than dropping down to semi.[2] And so on.
Despite how it markets itself, TWD has never really been a particularly action-packed series. Its stock-in-trade is tedious, wretchedly-paced one-line-item plot episodes wherein almost nothing happens. In recent weeks, the action quotient has been significantly amped up but we're now getting relatively action-packed eps that, paradoxically, manage to be pretty damn dull anyway. Go figure. One can't help but wonder how much of the season's budget is being burned up by all of this; it may well portend a very slow second half-season.
--j.
---
[1] Daryl's motorcycle has some interesting speed capabilities and limitations. Daryl was fired upon by the Savior in the hummer and crashed but he somehow recovers, gets back on his bike and catches up with the other vehicles in the chase, which should have been long gone by then. He gets there just in time to suddenly appear, shoot the gunner and save Rick (in a well-done little moment) but when Rick then jumps into the humvee and crashes it, Daryl, who should be right behind him, isn't even in sight and only drives up (from a substantial distance) after. It's possible Dwight's possession of the bike imbued it with some of the magic the Saviors have employed at various points, allowing Daryl to teleport in for the save then teleport back to his original position--far behind the chase and trying to catch up.
[2] At one point, Carol shoots it out with some Saviors, both she and they concealed behind some cars. As has been the case throughout this season, no one can hit one another, despite being at near-point-blank range using fully-automatic weapons, and the Saviors, who significantly outnumber Carol (at first) don't just go around the vehicle behind which she's crouched and shoot her, which would be easy to do. Instead--as has also been the case throughout this season--both she and they just pointlessly spray the bodies of the vehicles. Worthy of note--at least here in a footnote--is that one of the windows on the vehicle Carol is using for cover does break at one point (though it took some time). In previous eps, characters hid behind vehicles and threw an ungodly amount of lead--or was it cotton?--at one another without ever taking out windshields or windows.
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
Sunday, November 5, 2017
What's That Coming Over the Hill? Is it Monsters? No, It's Just THE WALKING DEAD
Though the definite entertainment value in this was strictly unintentional, it proved to be the high-point of the ep.
It seems TWD's writers went through all the trouble of bringing back Morales just to have him introduce the Big Theme of the episode. Subtlety simply doesn't live in the TWD writer's room, so before Morales' hysterically funny demise, he called Rick a "monster," said the only difference between Rick and himself was that he had a gun and that this didn't make Rick any better, it just made him lucky. OUR HEROES ARE JUST LIKE THE VILLAINS, get it? It's material TWD has recycled so often the actors probably don't even need a script anymore to recite the requisite sentiments.[1]
And recite it they do. TWD has always set up and milked moral dilemmas for melodrama but genuine moral complexity has proven to be as beyond the capabilities of its writers as warp-drive technology. Throughout TWD's run, our heroes are, on rare occasions, shown doing ignoble things, almost always for the sake of some plot of the moment, but in the moral landscape in which they exist they're clearly on the side of the angels.[2] Last week when Rick killed a fellow who, it was then revealed, was protecting a baby, he was clearly sickened, even horrified. By contrast, the featured Saviors are just presented as the embodiment of every bad and vicious characteristic of the human species, brutish ravagers who slaughter their way across the landscape killing, terrorizing and stealing whatever they want, enslaving communities and taking great glee in their crimes against humanity. Their leader is a camp cartoon who bashes in the brains of a helpless prisoner in front of the fellow's pregnant wife then mocks the victim as he dies, who threatens to have his men gang-rape a teenage boy for shits and giggles. Rick and co. would have to suck really badly to suck as badly as the Saviors and they just don't. Not in that way.[3] That leaves nothing but false equivalences to be wrung from this "look how alike they are" theme but the writers throw it in the viewer's face repeatedly. The title of tonight's ep, "Monsters," flat-out screams it. Morales straight-up says it. Morgan repeats it like a mantra. "Y'see, we're the same! We're the same! We're the same." Mr. Sulu, warp factor 6.
As I've so often noted, words and actions on TWD are often disconnected and TWD's writers give no indication they've ever been exposed to the 1st Rule of Screenwriting, "Show, Don't Tell." Here, they can't inject their preferred theme into the ep by writing that draws genuine parallels between the actions of the heroes and Saviors--the Saviors are simply too deplorable--so they weave it into the ep as I've described, by having people talk about it. It's hard to find in the actual actions of the characters. Rick saw to it that the baby he'd found would be cared for. When Gregory, who betrayed the Hilltop community to the Saviors, shows up back at its gates and makes an impassioned plea to be able to return, Maggie--incredibly--allows it. Last week, Jesus created the show's current moral dilemma by, well, acting like a Jesus. Out of the blue and while his mission was already underway, he suddenly decided the whole thing bothered his conscience and instead of simply wiping out the Saviors against which his group was engaged (as was apparently the plan), he insisted on negotiating a surrender. Hilltop has no capacity for dealing with a large number of hostile prisoners and these are people who, as Tara noted last week, will kill you the second your back is turned. Jesus is acting incredibly stupid here but the writers are siding with him, having him mouth noble platitudes about "peace" and how we will have to live with these people after the war is over. Because overt survivalist sentiment is never given a fair hearing on TWD, no one points out to him that the war has only just started, that his own side in that war is totally outnumbered and outgunned, that the idea of a people peacefully coexisting with another that has only ever terrorized, abused and murdered them is extremely dubious or that the only reason they'd ever have to live with any of this particular group of murderous sadists is that he unwisely opted to spare them. Instead, his foils are Tara, who, after one of TWD's patented personality transplants, has been set up as an increasingly vicious, almost proto-Savior character, and Morgan, who is presented as completely insane. They just want to kill 'em, even after the Saviors are disarmed--a much uglier act than would have been defeating them in a battle. Jesus stands firm, even fights Morgan over it. In context, viewers have seen plenty of who the Saviors are and what they do and if anyone needs a refresher, the vicious Jared continued, in this ep, to taunt Morgan over Morgan's young pupil, whom Jared murdered, but it's still like a final insult when, near the end, the writers choose as the one who draws attention to their savage nature the despicable, back-stabbing Gregory; he calls them "monsters,"[4] bookending when Morales used that same word for Rick. While nearly the entire ep presents our heroes as basically good people who are, among other things, merciful to the point of being TWD-level stupid, they're really just all the same, see?
To try to justify the presence of this theme in a story in which it's really entirely out of place, the writers throw in a moment in which Rick coaxes a lone Savior into surrendering in exchange for some information, making a big show of giving his word that the fellow won't be harmed if he cooperates then, after Rick gets the info, Daryl shoots the guy. Sort of a half-assed effort at theme-service; if the writers were serious, they would have had Rick pull the trigger.
Like last week, there's a lot of shooting and wasting of what should be precious ammo. When the Hilltoppers transporting those captured Saviors are set upon by a horde of zombies, they open up, full-auto, even though there's no reason for it (and to prove that the heroes and Saviors are all just the same, some of the good guys even get killed trying to protect those prisoners). Last week's silly, shallow-field shootout between Rick's group and the Saviors finally wraps up--who knew military-grade weapons couldn't shatter the windows on cars? As happened last week, the Saviors killed in that exchange zombify and though they've only just died moments earlier, the zombie make-up and appliances are caked on to them, making them look as if they've already been dead for weeks or months.
At this point, that sounds a bit like a metaphor for THE WALKING DEAD.
--j.
---
[1] Morales was given several minutes to make his own speech introducing all of this, which just added to the impression that the writers were going to do something important with him and made it more funny when he's immediately killed.
[2] Even when they stole guns from the Oceanside community, which was very wrong, no one was hurt and the action was done in the cause of fighting a common enemy. There's no doubt that when the fight is over, the only way Oceanside won't be welcomed as a friend is if it chooses not to be one.
[3] That's also why it's completely ridiculous to drag this theme into the show over and over again until it's worn down to parody. "Don't matter" indeed!
[4] When Gregory is raving about the evil of the Saviors and insisting Hilltop not let in Jesus' prisoners, there's a moment I found very funny when Maggie, looking to shut him up, angrily shouts at him--"GRIGORY!"--like she's trying to make a young child behave. It's all in Lauren Cohan's delivery.
| "GRIGORY!!!" |
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
Monday, October 30, 2017
The Damned WALKING DEAD... With Pictures!
There was a lot of shooting tonight on "The Damned," this week's installment of THE WALKING DEAD, but for all that sound, fury and fully-automatic gunfire, not a lot of clarity and, this being TWD, not a lot of logic either.
Our heroes' "all-out war" against the Saviors continues, with a number divided into teams who are tasked with hitting various Savior compounds in different locations. Unlike last week, the ep is very fast-paced but the action is very badly shot and edited. While there seems to be some overarching plan at work and definite mission objectives, the writers never let the audience in on either, so instead of a script that establishes a set of goals and builds suspense around how and if our heroes can achieve them, as would be appropriate to make an ep of this sort work, it's all just mayhem. Heroes and Saviors crash into one another and needlessly burn through incredible amounts of ammo.
A team from the Kingdom including Ezekiel and Carol are on foot and heading to the site they're supposed to attack, while another featuring Morgan, Tara and Jesus are supposed to hit a different compound, the one that, back in season 6, Rick and co. hit after first encountering the Saviors. In both cases, the characters stress the need to be stealthy, which would make sense if these attacks were timed to occur simultaneously with the operation against Negan's headquarters in the last ep but makes absolutely none in the aftermath of that event. It's been established since shortly after the Saviors first appeared that they use radios and satellite phones to communicate. They've even, on occasion, employed magic to accomplish impossible tasks, including teleporting from one location to another. After the attack on Negan's hq, there's no more reason to assume the Saviors won't know they're coming than there is logic in the Saviors not knowing they're coming. When Morgan and co. are scanning their target, Jesus says, "If they see us, if they fire a gun, we're not getting in."[1] Ezekiel and his team, meanwhile, are on foot and heading for their objective when they encounter a lone Savior who ducks behind a car and instead of someone just flanking him and shooting him, twenty people plant their feet and open up on the car with fully-automatic weapons, a clamor that would be heard for many miles around. Then they just as loudly wipe out a horde of zombies. The Savior still escapes, and Carol delivers the punchline: "If he tells them we're here, it's over before it started." And if the audience didn't get the point (or have enough of a laugh), she repeats this later.
Rick's team is attacking another facility. One group shoots it out with the Saviors in the yard while Rick, Daryl and several other men slip in through a different entrance. As we eventually learn, they're in search of a cache of guns that are supposed to be on the 4th floor. From the fact that they're mounting an operation of this scale to acquire it, we can assume it's supposed to be a big cache of guns but Rick and Daryl leave the rest of their group behind in order to climb to the 4th through an elevator shaft. Presumably, the two are going to find some room packed with weapons then somehow carry them down all by themselves.
The shootout that rages in front of this same building offers some of the worst staged and edited action in TWD's run. Perhaps for budgetary reasons, the two sides are shooting at one another from very close quarters, the sort of combat that, using military-grade weapons, would be over very quickly but here is prolonged merely because the script says so. I've put together some screen grabs to illustrate. The fellow in the foreground with the rifle just can't seem to hit that bald guy:
The guy at the lower right can't take out this fleet-footed duo:
Just duck your head a bit; they'll never be able to nail you, even as you run right toward them:
How hard is it to machine-gun this guy from this angle? Must be impossible, because the Alexandrians don't do it.
At one point, Alexandrian Aaron sees some Saviors trying to flank Eric and some other fighters. These infiltrators are practically in reach of him. This is his point of view on them:
...as they come streaming in...
Aaron is crouched behind a car and they creep right toward him--sitting ducks for his Armalite. He's looking over the trunk of the car right before they pass behind it:
Our heroes' "all-out war" against the Saviors continues, with a number divided into teams who are tasked with hitting various Savior compounds in different locations. Unlike last week, the ep is very fast-paced but the action is very badly shot and edited. While there seems to be some overarching plan at work and definite mission objectives, the writers never let the audience in on either, so instead of a script that establishes a set of goals and builds suspense around how and if our heroes can achieve them, as would be appropriate to make an ep of this sort work, it's all just mayhem. Heroes and Saviors crash into one another and needlessly burn through incredible amounts of ammo.
A team from the Kingdom including Ezekiel and Carol are on foot and heading to the site they're supposed to attack, while another featuring Morgan, Tara and Jesus are supposed to hit a different compound, the one that, back in season 6, Rick and co. hit after first encountering the Saviors. In both cases, the characters stress the need to be stealthy, which would make sense if these attacks were timed to occur simultaneously with the operation against Negan's headquarters in the last ep but makes absolutely none in the aftermath of that event. It's been established since shortly after the Saviors first appeared that they use radios and satellite phones to communicate. They've even, on occasion, employed magic to accomplish impossible tasks, including teleporting from one location to another. After the attack on Negan's hq, there's no more reason to assume the Saviors won't know they're coming than there is logic in the Saviors not knowing they're coming. When Morgan and co. are scanning their target, Jesus says, "If they see us, if they fire a gun, we're not getting in."[1] Ezekiel and his team, meanwhile, are on foot and heading for their objective when they encounter a lone Savior who ducks behind a car and instead of someone just flanking him and shooting him, twenty people plant their feet and open up on the car with fully-automatic weapons, a clamor that would be heard for many miles around. Then they just as loudly wipe out a horde of zombies. The Savior still escapes, and Carol delivers the punchline: "If he tells them we're here, it's over before it started." And if the audience didn't get the point (or have enough of a laugh), she repeats this later.
Rick's team is attacking another facility. One group shoots it out with the Saviors in the yard while Rick, Daryl and several other men slip in through a different entrance. As we eventually learn, they're in search of a cache of guns that are supposed to be on the 4th floor. From the fact that they're mounting an operation of this scale to acquire it, we can assume it's supposed to be a big cache of guns but Rick and Daryl leave the rest of their group behind in order to climb to the 4th through an elevator shaft. Presumably, the two are going to find some room packed with weapons then somehow carry them down all by themselves.
The shootout that rages in front of this same building offers some of the worst staged and edited action in TWD's run. Perhaps for budgetary reasons, the two sides are shooting at one another from very close quarters, the sort of combat that, using military-grade weapons, would be over very quickly but here is prolonged merely because the script says so. I've put together some screen grabs to illustrate. The fellow in the foreground with the rifle just can't seem to hit that bald guy:
The guy at the lower right can't take out this fleet-footed duo:
Just duck your head a bit; they'll never be able to nail you, even as you run right toward them:
How hard is it to machine-gun this guy from this angle? Must be impossible, because the Alexandrians don't do it.
At one point, Alexandrian Aaron sees some Saviors trying to flank Eric and some other fighters. These infiltrators are practically in reach of him. This is his point of view on them:
...as they come streaming in...
Aaron is crouched behind a car and they creep right toward him--sitting ducks for his Armalite. He's looking over the trunk of the car right before they pass behind it:
Instead of just gunning them down, he jumps in the car and backs over them. The car goes from 0 to 70 in the space of about two feet. This is how close it is to them as he cranks it and they pass behind it:
...yet when he throws it in reverse, the impact on the no-goodniks is so great, they're sent flying over its hood to their deaths (also note that the guy in the middle is apparently a shape-shifter, as he's bodily replaced one of the 3 gunmen from seconds before).
The entire shoot-out is filled with this sort of thing. Eventually, the dead Saviors begin reanimating and eating their former comrades; these zombies are people who were just killed moments earlier, yet they're made up so they're grey, have sunken features and inhuman eyes, as if they'd been dead for weeks:
...yet when he throws it in reverse, the impact on the no-goodniks is so great, they're sent flying over its hood to their deaths (also note that the guy in the middle is apparently a shape-shifter, as he's bodily replaced one of the 3 gunmen from seconds before).
The entire shoot-out is filled with this sort of thing. Eventually, the dead Saviors begin reanimating and eating their former comrades; these zombies are people who were just killed moments earlier, yet they're made up so they're grey, have sunken features and inhuman eyes, as if they'd been dead for weeks:
Morgan has a lightning-fast flashback then walks up to Jared and the rifle is suddenly gone:
Jared is nothing but a murderous bully but Jesus won't let Morgan kill him, which is part of another ridiculous retread element in this ep, a badly-handled effort to craft a moral quandary. In the midst of what appeared to be simply a search-and-destroy mission, Jesus suddenly developed an humanitarian streak and insisted his people not just wipe out the enemy. This basically comes out of nowhere. Earlier, a Savior had hidden in a closet and pretended to be a terrified innocent only to turn on Jesus and Tara when Jesus sought to offer him mercy. Like most of the Saviors, this one was drawn as cartoonishly evil, making a grand flourish of crushing beneath his heel the prenatal vitamins the Saviors had stolen from Hilltop and that Tara had just said Maggie needed. He didn't offer a hearty "MUAHAHAHAH!!!" when he did it but if viewers heard that in their heads anyway, they were alert to the spirit of the moment. Jesus managed to put down this vitamin-crushing lout then still insisted on taking him prisoner instead of killing him. Our heroes, who are already short the manpower they need to fight the Saviors, certainly have no capacity to deal with prisoners, nor apparently were they part of any plan. The Saviors have proven themselves to be nothing but sadistic murderers who will kill you if you turn your back on them for even a second--something that had, in fact, just happened. Again. I'm sure Jesus' course of action will work out for the best all around, just as these things always do on TWD.
Rick, meanwhile, never finds that cache of guns but he does fight and kill a fellow whom he assumes is protecting it. The man's shirt is helpfully torn open and we see he has a tattoo of the name "Gracie." When Rick explores further, he finds a room with a sleeping baby, its name "Gracie" helpfully spelled out on a mobile over the crib. "TWD: We Do SUBTLETY!!!" Rick is clearly upset by what he's done and looks in the mirror handily present for just that moment, one of Rick's "what have I become?" moments.
Somewhere else in the world, Ezekiel learns from a radio that the Saviors have learned he and his team are coming (gee, ya' think?) and he decides to carry out the mission anyway. He's just spent the entire ep smiling, crowing about the great victory to come and expounding on the fact that he's smiling and crowing about the great victory to come. He is, in short, being set up for an epic fail, something that will no doubt play out next week.
This should have been a suspenseful ep but lacked any suspense. It was an action-packed ep but the action was handled just as badly as the drama in every ep. Like last week, the lack of any explanation for what the different teams are supposed to be doing, besides just killing Saviors, leaves viewers without much of a narrative line to follow[2] and when even that goal is abandoned, one can't help but wonder, what's the point?[3] This is TWD's 4th stuck-around-way-too-long season and in these first two weeks, it's shown no sign of life.
--j.
---
[1] After the Safe Zone's first attack on this facility, the Saviors had installed a zombie "moat" around it, a double fence with the space between filled with zombies, just as Murphy built around his own headquarters in last season's Z NATION. And though our heroes are standing and talking only a few feet from the zombies in that moat, none of the creatures react to their presence until the script says it's time for them to do so.
[2] In the comic, our heroes led the zombie horde to Negan's compound in order to pin down Negan's best fighters there and take them out of action. On tv, they mounted a major attack on Negan's compound just so we could get a few more minutes of Jeffrey Dean Morgan mugging and camping it up.
[3] The Kingdom team stays together (though it has a secondary group off camera that hooks up with it toward the end), the Morgan/Jesus/Tara team splits into two different groups and Rick's team is split into two different groups, then Rick and Daryl both go off on their own. With so many simultaneous threads and without a narrative line to contextualize them, the matter of who is where becomes at times a bit of a jumble.
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
Monday, October 23, 2017
At 100, THE WALKING DEAD Needs Mercy
Tonight's season 8 kick-off of THE WALKING DEAD also marked the series' 100th episode and the heavy promotion given that fact by AMC in the lead-up to it suggested the creators were planning something special. It was certainly the time for it. Last season, our heroes and the Saviors declared all-out war on one another. Unfortunately, TWD has been running on fumes for several seasons now and the only "something special" its creators could manage was to turn an all-out war into a moronic exercise in tedium.
As last season had ended, the combined forces of our heroes had decimated the Savior contingent Negan had brought to subjugate the Safe Zone. Negan used his plot immunity to escape. Though he made his exit in a lumbering military vehicle and was hours from his home base, Rick thought it was more important to have a weepy moment with Michonne than to send fighters in vehicles to run down and capture/kill the villain. It isn't clear how much time has passed between this and tonight's installment but it is clear the writers are showing their traditional disregard for this critical element. Maggie is pregnant. She first revealed she knew this at the time of Glenn's fake dumpster-dive "death," way back in the middle of season 6. After our heroes took out the dead that had invaded the Safe Zone that season, there was a period during which they cleaned up and rebuilt. Dialogue implied it had been a month. Upon the subsequent introduction of the Hilltop community, the Hilltop doctor gave Maggie a transabdominal ultrasound, something that would only work if she was 8 weeks along or more. At the end of that season, she suffered a serious complication and the effort to get her to the doctor at Hilltop led to our heroes' first encounter with Negan. That complication was later diagnosed as a placental abruption, a condition that can only occur after 20 weeks of pregnancy (and typically happens much later). At this same time, Carol, who had left the Safe Zone, was shot to pieces--multiple gunshot wounds. It would be a minimum of 5 or 6 weeks before she would recover from such injuries, probably significantly more. She did recover, convalescing at the Kingdom, then, when healed, spent x amount of time living alone outside the community, basically written out of the story. In the middle of that season, Aaron took an incredibly vicious beating by the Saviors that could have killed him and probably should have. It would have been another 4-6 weeks before he would have been fully operational again. Then in the last few minutes of season 7, Rick was shot. But tonight, he's fully recovered--another 5 or 6 weeks.[1] Maggie's pregnancy should have been quite visible since at least 12 weeks in and by tonight's ep, she should be ready to pop but instead, she still isn't even showing. And she even made a joke about her pregnancy--"They say you can wage war through the second trimester."
A 5-or-6-week gap between the seasons is problematic in other ways. In his previous appearance, Negan was shown to have assembled his forces and told them they were going to war. Now, we're to believe it's been that long and not only has he entirely failed to go to war, he was so unprepared that he was caught with his pant's down by even one of Rick's idiotic schemes.
Rick's big plans are... well, you've seen the show--you know. This one was a mess of both the writing and the staging. Daryl is able to get a list of all of the guard outposts around Negan's compound. He gets it from Dwight. They tie messages on arrows and shoot them back and forth to one another over what's made to look like only a few feet of distance, like some POLICE SQUAD joke. Rick and co. take out the guards, rig some explosives to prevent any reinforcements from getting in then just drive some cars with metal plates on them right into the Saviors' compound and up to Negan's headquarters, circling them to form a defensive perimeter right in front of a building that is probably 20 stories high. That's Rick, the screen general who tries to deliver a rousing speech,[2] draws his saber then boldly leads his forces to take the low ground. The Saviors could sit in any one of their seeming infinity of widows and pick them off like fish in a barrel. It's already been established that the Saviors have all kinds of explosives. A few grenades (or pretty much any explosive) chucked down into that little nest--something that could have been done by the Saviors inside with no danger to themselves--and it would have been all over for our heroes, not just the end of the operation but of the leaders of all three communities, all of whom were present on the ground. That's how bad Rick's plan was.
A gunshot in the air signals our heroes' presence and--wouldn't you know it?--the first guy to stick his head out the door is none other than Negan himself. The series has established that the Saviors, who are mostly dimwits and bullies, are basically a personality-cult built around their leader. More specifically, fear of their leader, who steals their wives and maims and murders them for transgressions. When Negan steps out, there are dozens of people with guns on him and ending the problem of the Saviors is probably as simple a matter as putting a bullet in him. There's no way around this. Even if, like Rick, one foolishly wants to try to make some kind of peace with his lieutenants, killing him is the first step. No scenario for where to proceed doesn't begin with that. And if, afterwards, those lieutenants won't play ball, they're all dumb enough to have followed him out of the building and into plain gun-sight and can also be liquidated on the spot. They're all there in a line, the entire Savior command structure. There's no rationale for doing anything except killing Negan on sight but impossibly, no one does it. Instead, we get several minutes of his usual smiles and wisecracks and campy, way-over-the-top villainy, as he postures away about how his dick is bigger, how Rick doesn't know what's about to happen and even threatens Rick and co. with death without eliciting a bullet. The television incarnation of Negan is a one-trick pony and this is the trick. We've already seen it over and over again--by now, it makes for very dull television and when Negan isn't being killed any second of any one of the minutes he's prancing around like this, very bad television too.
Rick eventually opens fire on Negan but though he's aiming right at the man at near-point-blank range with a fully automatic weapon, the villain's plot-armor proves too much. That armor apparently projects a powerful forcefield as well, as none of Negan's underlings are killed either. In fact, even though a big shootout erupts, no one on either side is killed in it. It's as if the cache from which they all drew their weapons was left over from THE A-TEAM. Our heroes waste a lot of what should be very precious ammo, mostly spraying the buildings' windows, then hop in their cars and skedaddle, while Daryl leads a herd of zombies onto the grounds,[3] something that could have been done without putting any fighters inside the compound and at risk.
Before the shooting started, Negan had Gregory, the cowardly former leader of Hilltop, try to get the Hilltopians to stand down, which goes about as well as could be expected. A little later, when everyone is escaping, Father Gabriel, one of the least useful castmembers, sees Gregory in distress and tries to rescue him. For his trouble, Gregory steals his car and leaves him behind in the midst of an advancing zombie horde. Gabriel ducks into a trailer in the yard--the same trailer, it turns out, in which Negan had, only moments earlier, taken refuge. Negan emerges from the darkness, alone nad unarmed but with a grin and some threatening words and Gabriel, who is carrying a fully-automatic rifle, becomes the last person in the ep who can kill Negan but for no reason at all doesn't.
As is TWD's custom, the ep featured an extraordinary amount of filler. The pacing is terrible, there's no tightness in the editing, practically every scene long overstays its welcome. Items like apparent fantasy sequences showing Rick as an older man and a series of scenes in which Coral encounters some crazy fellow at a gas-station[4] are present just to eat up running time. Fill in my usual SMH sentiment about the fact that this is yet another ep that couldn't even fill its allotted hour yet was still allowed to exceed its scheduled running-time by five minutes.
The "war" looks as if it's going to continue--more Savior outposts to hit, probably at just as glacial a pace and with as few consequences. In its last few seasons, TWD's only bright moments came when it was ripping off the spirit of Z NATION, the vastly superior zombie apocalypse on SyFy. Tonight's ep (which featured barely a hint of ZN)[5] was called "Mercy." On ZN, to "mercy" someone is to put them down after they've died and zombified. TWD has needed that kind of mercy for several seasons now.
--j.
---
[1] This reconstruction, of course, allows for, among other things, reasonable healing times and actual human prenatal development. A timelin is one of the most basic elements of competent narrative construction but it's also something TWD's writers have never been able to manage. They had, for example, Carol leave the Kingdom shortly after she arrived. They'll do enough research to learn what a placental abruption is but not enough to learn when such a thing actually happens.
[2] The ep in fact opens with Rick delivering one of his awful speeches, the usual TWD-patented trite sentiment that's meant to sound noble and stirring. The writers have recycled this so many times that Lincoln could probably deliver it without a script.
[3] Daryl was leading the zombies with on his motorcycle but driving along at a slow pace, as he did when leading the zombie herd in season 6, was apparently judged to be insignificantly dramatic--it's being intercut with the events inside the Saviors' compound--so he's shown gunning the engine and riding it far faster than slow-shuffling zombies could possibly follow. Yet they're able to follow him anyway.
[4] Rick drives the fellow away with gunshots. Coral looks unkindly on this. Rick thinks the man could be a Savior lookout but, being the brilliant leader he is, lets him run away anyway, right on the verge of the assault on the Savior compound.
[5] In the fantasy sequences/flash forwards/whatever-they-are--Rick seems to be experiencing them in the present--the world is a lot brighter, a lot more dreamlike and there's always Weird Al in the air. It's a small nod but it counts.
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
As last season had ended, the combined forces of our heroes had decimated the Savior contingent Negan had brought to subjugate the Safe Zone. Negan used his plot immunity to escape. Though he made his exit in a lumbering military vehicle and was hours from his home base, Rick thought it was more important to have a weepy moment with Michonne than to send fighters in vehicles to run down and capture/kill the villain. It isn't clear how much time has passed between this and tonight's installment but it is clear the writers are showing their traditional disregard for this critical element. Maggie is pregnant. She first revealed she knew this at the time of Glenn's fake dumpster-dive "death," way back in the middle of season 6. After our heroes took out the dead that had invaded the Safe Zone that season, there was a period during which they cleaned up and rebuilt. Dialogue implied it had been a month. Upon the subsequent introduction of the Hilltop community, the Hilltop doctor gave Maggie a transabdominal ultrasound, something that would only work if she was 8 weeks along or more. At the end of that season, she suffered a serious complication and the effort to get her to the doctor at Hilltop led to our heroes' first encounter with Negan. That complication was later diagnosed as a placental abruption, a condition that can only occur after 20 weeks of pregnancy (and typically happens much later). At this same time, Carol, who had left the Safe Zone, was shot to pieces--multiple gunshot wounds. It would be a minimum of 5 or 6 weeks before she would recover from such injuries, probably significantly more. She did recover, convalescing at the Kingdom, then, when healed, spent x amount of time living alone outside the community, basically written out of the story. In the middle of that season, Aaron took an incredibly vicious beating by the Saviors that could have killed him and probably should have. It would have been another 4-6 weeks before he would have been fully operational again. Then in the last few minutes of season 7, Rick was shot. But tonight, he's fully recovered--another 5 or 6 weeks.[1] Maggie's pregnancy should have been quite visible since at least 12 weeks in and by tonight's ep, she should be ready to pop but instead, she still isn't even showing. And she even made a joke about her pregnancy--"They say you can wage war through the second trimester."
A 5-or-6-week gap between the seasons is problematic in other ways. In his previous appearance, Negan was shown to have assembled his forces and told them they were going to war. Now, we're to believe it's been that long and not only has he entirely failed to go to war, he was so unprepared that he was caught with his pant's down by even one of Rick's idiotic schemes.
Rick's big plans are... well, you've seen the show--you know. This one was a mess of both the writing and the staging. Daryl is able to get a list of all of the guard outposts around Negan's compound. He gets it from Dwight. They tie messages on arrows and shoot them back and forth to one another over what's made to look like only a few feet of distance, like some POLICE SQUAD joke. Rick and co. take out the guards, rig some explosives to prevent any reinforcements from getting in then just drive some cars with metal plates on them right into the Saviors' compound and up to Negan's headquarters, circling them to form a defensive perimeter right in front of a building that is probably 20 stories high. That's Rick, the screen general who tries to deliver a rousing speech,[2] draws his saber then boldly leads his forces to take the low ground. The Saviors could sit in any one of their seeming infinity of widows and pick them off like fish in a barrel. It's already been established that the Saviors have all kinds of explosives. A few grenades (or pretty much any explosive) chucked down into that little nest--something that could have been done by the Saviors inside with no danger to themselves--and it would have been all over for our heroes, not just the end of the operation but of the leaders of all three communities, all of whom were present on the ground. That's how bad Rick's plan was.
A gunshot in the air signals our heroes' presence and--wouldn't you know it?--the first guy to stick his head out the door is none other than Negan himself. The series has established that the Saviors, who are mostly dimwits and bullies, are basically a personality-cult built around their leader. More specifically, fear of their leader, who steals their wives and maims and murders them for transgressions. When Negan steps out, there are dozens of people with guns on him and ending the problem of the Saviors is probably as simple a matter as putting a bullet in him. There's no way around this. Even if, like Rick, one foolishly wants to try to make some kind of peace with his lieutenants, killing him is the first step. No scenario for where to proceed doesn't begin with that. And if, afterwards, those lieutenants won't play ball, they're all dumb enough to have followed him out of the building and into plain gun-sight and can also be liquidated on the spot. They're all there in a line, the entire Savior command structure. There's no rationale for doing anything except killing Negan on sight but impossibly, no one does it. Instead, we get several minutes of his usual smiles and wisecracks and campy, way-over-the-top villainy, as he postures away about how his dick is bigger, how Rick doesn't know what's about to happen and even threatens Rick and co. with death without eliciting a bullet. The television incarnation of Negan is a one-trick pony and this is the trick. We've already seen it over and over again--by now, it makes for very dull television and when Negan isn't being killed any second of any one of the minutes he's prancing around like this, very bad television too.
Rick eventually opens fire on Negan but though he's aiming right at the man at near-point-blank range with a fully automatic weapon, the villain's plot-armor proves too much. That armor apparently projects a powerful forcefield as well, as none of Negan's underlings are killed either. In fact, even though a big shootout erupts, no one on either side is killed in it. It's as if the cache from which they all drew their weapons was left over from THE A-TEAM. Our heroes waste a lot of what should be very precious ammo, mostly spraying the buildings' windows, then hop in their cars and skedaddle, while Daryl leads a herd of zombies onto the grounds,[3] something that could have been done without putting any fighters inside the compound and at risk.
Before the shooting started, Negan had Gregory, the cowardly former leader of Hilltop, try to get the Hilltopians to stand down, which goes about as well as could be expected. A little later, when everyone is escaping, Father Gabriel, one of the least useful castmembers, sees Gregory in distress and tries to rescue him. For his trouble, Gregory steals his car and leaves him behind in the midst of an advancing zombie horde. Gabriel ducks into a trailer in the yard--the same trailer, it turns out, in which Negan had, only moments earlier, taken refuge. Negan emerges from the darkness, alone nad unarmed but with a grin and some threatening words and Gabriel, who is carrying a fully-automatic rifle, becomes the last person in the ep who can kill Negan but for no reason at all doesn't.
As is TWD's custom, the ep featured an extraordinary amount of filler. The pacing is terrible, there's no tightness in the editing, practically every scene long overstays its welcome. Items like apparent fantasy sequences showing Rick as an older man and a series of scenes in which Coral encounters some crazy fellow at a gas-station[4] are present just to eat up running time. Fill in my usual SMH sentiment about the fact that this is yet another ep that couldn't even fill its allotted hour yet was still allowed to exceed its scheduled running-time by five minutes.
The "war" looks as if it's going to continue--more Savior outposts to hit, probably at just as glacial a pace and with as few consequences. In its last few seasons, TWD's only bright moments came when it was ripping off the spirit of Z NATION, the vastly superior zombie apocalypse on SyFy. Tonight's ep (which featured barely a hint of ZN)[5] was called "Mercy." On ZN, to "mercy" someone is to put them down after they've died and zombified. TWD has needed that kind of mercy for several seasons now.
--j.
---
[1] This reconstruction, of course, allows for, among other things, reasonable healing times and actual human prenatal development. A timelin is one of the most basic elements of competent narrative construction but it's also something TWD's writers have never been able to manage. They had, for example, Carol leave the Kingdom shortly after she arrived. They'll do enough research to learn what a placental abruption is but not enough to learn when such a thing actually happens.
[2] The ep in fact opens with Rick delivering one of his awful speeches, the usual TWD-patented trite sentiment that's meant to sound noble and stirring. The writers have recycled this so many times that Lincoln could probably deliver it without a script.
[3] Daryl was leading the zombies with on his motorcycle but driving along at a slow pace, as he did when leading the zombie herd in season 6, was apparently judged to be insignificantly dramatic--it's being intercut with the events inside the Saviors' compound--so he's shown gunning the engine and riding it far faster than slow-shuffling zombies could possibly follow. Yet they're able to follow him anyway.
[4] Rick drives the fellow away with gunshots. Coral looks unkindly on this. Rick thinks the man could be a Savior lookout but, being the brilliant leader he is, lets him run away anyway, right on the verge of the assault on the Savior compound.
[5] In the fantasy sequences/flash forwards/whatever-they-are--Rick seems to be experiencing them in the present--the world is a lot brighter, a lot more dreamlike and there's always Weird Al in the air. It's a small nod but it counts.
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
Friday, September 15, 2017
Harry Dean Stanton (1926-2017)
Harry Dean Stanton has died. Harry was a great, often underappreciated though much beloved actor--a personal favorite--and quite a character, who came to specialize in memorable, offbeat roles. A Kentucky native and veteran of World War II, he was bitten by the acting bug while at university and just went with it. He worked right to the end (he finished two movies that haven’t even been released yet) and with 200 credits in a career that spanned more than 50 years, his notable parts seem almost endless. The amnesiac Travis in PARIS, TEXAS, the ill-fated Brett in ALIEN, Brain in ESCAPE FROM NEW YORK, the hopped-up repo specialist in REPO MAN, he was a regular in David Lynch's troupe for years--a brief smattering like that can't even scratch the surface. One of my perhaps oddest but most persistent images of him is from THE FIRE DOWN BELOW. It was a truly godawful Steven Seagal picture and after slogging through this unintentionally hilarious movie, Harry utterly randomly comes out on his porch with a guitar at the end and sings "Kentucky Waltz." In context, it was utterly surreal. And it was glorious.
Harry was 91. Rest easy, old boy.
--j.
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
Harry was 91. Rest easy, old boy.
--j.
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
Saturday, June 10, 2017
Horrible Isn't Horror: The New Universal Universe & Its Crummy Mummy [Updated Below]
Thursday, there was a pretty good article on Decider on the problems Universal is going to have in creating its "Dark Universe," which launched Friday with the premiere of THE MUMMY. Written by Brett White, "Monster Problem: Dark Universe is the Anti-Marvel" covers some of the things that have made Universal's model, the Marvel cinematic universe, work but that won't be applicable to Universal's effort. Marvel prioritizes "character over celebrity"; it doesn't do vehicles for huge-name stars. Universal is grabbing up every uber-A-list actor in sight and using them as major selling-points.[1] "While some Marvel characters weren’t massively popular before their film
debuts..., their personalities were
well-defined from decades of consistent storytelling," whereas the Universal monsters were archetypes that have been used by basically everyone for decades. Marvel was patient and built its universe over time; Universal is rushing into things, going big, going expansive (and, I'd add, making a lot of the same mistakes as Warner Brothers has made with its DC comics universe).
I'd add another item to this. Universal is going upbudget tentpole with properties that don't work well in that box.[2] In doing so, it's running away from what makes those properties enduring and bankable in the first place: their status as horror icons.
By and large, studio suits hate horror movies, consider them lowbrow trash and don't want to be associated with them. Because horror can be done very inexpensively and has a huge and loyal audience, they'll hypocritically crank out some from time to time to keep the lights on (mostly tamed-down PG-13-rated rehashes of past successes) but they typically reflect the larger Hollywood culture in acting as if they're ashamed of such productions.[3] Universal horror is an established brand with 86 years of history but even as Universal is trying to exploit that brand, the studio won't even call the new franchise the Universal Horror Universe. When it comes to genres, horror remains the outlaw.
At the same time, the Hollywood notion of a tentpole is to pour hundreds of millions of dollars into a project, a similar amount into hyping it and give it a big release with the goal of a massive immediate return. The movies are huge in scale, they're kept as dumb, audience-pleasing and inoffensive as possible and they're as packed with noisy, rapid-fire action and big CGI-generated spectacle as the always-substantial budgets will allow. All of that is utterly anathema to quality horror; horror either doesn't need it, can't use is or is utterly undermined and destroyed by it.[4] While some tentpoles buck the race to the bottom that typically characterizes this class of film, they're invariably big, noisy action pictures. That's a necessity for foreign sales. That's all we're going to get here. MUMMY: IMPOSSIBLE, as so many commentators remarked upon seeing the awful trailer for the new Mummy flick. The classic Universal horrors were mythic. They worked by wringing creepy atmosphere, unease and a disturbed sense of wonder out of mysterious, grotesque and dangerous creatures that shouldn't exist in the world but that shuffle out of the shadows anyway, born of some dark legend, forgotten past or corner of the human psyche we don't like to acknowledge. If Universal had any interest in a horror universe using its classic monsters, it could certainly build one. Such an effort would, I imagine, be warmly welcomed. It wouldn't be made up of tentpoles though.
I've always hoped Universal would be able to come up with something worthwhile with this current project but I've always doubted it too. The contemporary studio has a very poor record when it comes to its classic monster properties. From 1999 to 2008, it released three Mummy movies starring Brendan Fraser[5] and while these did good box-office, they were terrible movies, painfully stupid, low-rent Indiana Jones knock-offs that had no real connection to the older films that had supposedly inspired them. In 2004, there was VAN HELSING, by the same director as the first two of those Mummy atrocities; it jammed a whole slew of classic Universal monsters into a CGI-overloaded action shit-fest. THE WOLFMAN from 2010 was an incredibly troubled production; as everyone working on it seemed to have an entirely different idea about what it should be, the final result was an unfocused, badly-made mess that ran insanely over-budget then flopped. DRACULA UNTOLD from 2014 was supposed to be the film that launched the new "universe" but it was awful, flopped domestically and has since been declared no part of it. The studio reaction to that setback was to throw even more money at the next project and go even bigger (which almost inevitably translates into "even dumber" and even less of a horror project). Now, it seems THE MUMMY is going to be just as awful a non-starter.
Too bad. Being lousy is certainly no bar against being a box-office success--tentpoles wouldn't even exist in their current form if that was the case--but the buzz on this one is terrible and its most likely fate in its theatrical run is probably a quick death. Universal's suits should probably be hoping Marvel doesn't decide to gather up its mostly unused or underused horror characters (Morbius, Blade, the Man Thing, Ghost Rider, and yes, the Living Mummy, Dracula, Werewolf By Night and the Frankenstein's Monster) and launch a Marvel Horror subuniverse to show them how it's done. Oddly enough, that would probably be the one thing that could convince Universal to finally make a serious effort to get it together with their own.
--j.
---
[1] Even if it didn't bespeak a wrongheaded effort to use star-power to sell the new franchise (which practically never works anyway), casting all that expensive talent is a major budgetary mistake; those actors and actresses will be huge line-items in the budgets of every movie in which they appear.
[2] I just wrote a somewhat long article about, among other things, the harm that has been done many comic-based properties by trying to force them into that tentpole box. Comic-based movies often need big-scale productions but it's the smaller-scale, more intimate stories that have made the characters survive and thrive for all these decades.
[3] We have decades of directors, writers, producers, executives who, while working on a horror movie, have insisted their project "isn't a horror movie." This was a running joke for decades in the recently-deceased Fangoria magazine.
[4] Did you know WORLD WAR Z was a zombie movie? Because the studio behind it didn't want you to know that and took every step to make it as unzombie as possible--it was shot as an action/disaster movie--then conceal what little was left of its nature in the advertising (something about which I wrote at the time).
[5] And four godawful SCORPION KING spin-offs from 2002-2015.
UPDATE (Sun., 12 June, 2017) - Reader "Stone Rockhouse" points to a November article in the Hollywood Reporter, a roundtable between various Hollywood executives, wherein Universal's Donna Langley says of the Dark Universe,
"...what we do have is an incredible legacy and history with the monster characters. We've tried over the years to make monster movies--unsuccessfully, actually. So, we took a good, hard look at it, and we settled upon an idea, which is to take it out of the horror genre, put it more in the action-adventure genre and make it present day..."
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
I'd add another item to this. Universal is going upbudget tentpole with properties that don't work well in that box.[2] In doing so, it's running away from what makes those properties enduring and bankable in the first place: their status as horror icons.
By and large, studio suits hate horror movies, consider them lowbrow trash and don't want to be associated with them. Because horror can be done very inexpensively and has a huge and loyal audience, they'll hypocritically crank out some from time to time to keep the lights on (mostly tamed-down PG-13-rated rehashes of past successes) but they typically reflect the larger Hollywood culture in acting as if they're ashamed of such productions.[3] Universal horror is an established brand with 86 years of history but even as Universal is trying to exploit that brand, the studio won't even call the new franchise the Universal Horror Universe. When it comes to genres, horror remains the outlaw.
At the same time, the Hollywood notion of a tentpole is to pour hundreds of millions of dollars into a project, a similar amount into hyping it and give it a big release with the goal of a massive immediate return. The movies are huge in scale, they're kept as dumb, audience-pleasing and inoffensive as possible and they're as packed with noisy, rapid-fire action and big CGI-generated spectacle as the always-substantial budgets will allow. All of that is utterly anathema to quality horror; horror either doesn't need it, can't use is or is utterly undermined and destroyed by it.[4] While some tentpoles buck the race to the bottom that typically characterizes this class of film, they're invariably big, noisy action pictures. That's a necessity for foreign sales. That's all we're going to get here. MUMMY: IMPOSSIBLE, as so many commentators remarked upon seeing the awful trailer for the new Mummy flick. The classic Universal horrors were mythic. They worked by wringing creepy atmosphere, unease and a disturbed sense of wonder out of mysterious, grotesque and dangerous creatures that shouldn't exist in the world but that shuffle out of the shadows anyway, born of some dark legend, forgotten past or corner of the human psyche we don't like to acknowledge. If Universal had any interest in a horror universe using its classic monsters, it could certainly build one. Such an effort would, I imagine, be warmly welcomed. It wouldn't be made up of tentpoles though.
I've always hoped Universal would be able to come up with something worthwhile with this current project but I've always doubted it too. The contemporary studio has a very poor record when it comes to its classic monster properties. From 1999 to 2008, it released three Mummy movies starring Brendan Fraser[5] and while these did good box-office, they were terrible movies, painfully stupid, low-rent Indiana Jones knock-offs that had no real connection to the older films that had supposedly inspired them. In 2004, there was VAN HELSING, by the same director as the first two of those Mummy atrocities; it jammed a whole slew of classic Universal monsters into a CGI-overloaded action shit-fest. THE WOLFMAN from 2010 was an incredibly troubled production; as everyone working on it seemed to have an entirely different idea about what it should be, the final result was an unfocused, badly-made mess that ran insanely over-budget then flopped. DRACULA UNTOLD from 2014 was supposed to be the film that launched the new "universe" but it was awful, flopped domestically and has since been declared no part of it. The studio reaction to that setback was to throw even more money at the next project and go even bigger (which almost inevitably translates into "even dumber" and even less of a horror project). Now, it seems THE MUMMY is going to be just as awful a non-starter.
| Source: Rotten Tomatoes |
Too bad. Being lousy is certainly no bar against being a box-office success--tentpoles wouldn't even exist in their current form if that was the case--but the buzz on this one is terrible and its most likely fate in its theatrical run is probably a quick death. Universal's suits should probably be hoping Marvel doesn't decide to gather up its mostly unused or underused horror characters (Morbius, Blade, the Man Thing, Ghost Rider, and yes, the Living Mummy, Dracula, Werewolf By Night and the Frankenstein's Monster) and launch a Marvel Horror subuniverse to show them how it's done. Oddly enough, that would probably be the one thing that could convince Universal to finally make a serious effort to get it together with their own.
--j.
---
[1] Even if it didn't bespeak a wrongheaded effort to use star-power to sell the new franchise (which practically never works anyway), casting all that expensive talent is a major budgetary mistake; those actors and actresses will be huge line-items in the budgets of every movie in which they appear.
[2] I just wrote a somewhat long article about, among other things, the harm that has been done many comic-based properties by trying to force them into that tentpole box. Comic-based movies often need big-scale productions but it's the smaller-scale, more intimate stories that have made the characters survive and thrive for all these decades.
[3] We have decades of directors, writers, producers, executives who, while working on a horror movie, have insisted their project "isn't a horror movie." This was a running joke for decades in the recently-deceased Fangoria magazine.
[4] Did you know WORLD WAR Z was a zombie movie? Because the studio behind it didn't want you to know that and took every step to make it as unzombie as possible--it was shot as an action/disaster movie--then conceal what little was left of its nature in the advertising (something about which I wrote at the time).
[5] And four godawful SCORPION KING spin-offs from 2002-2015.
UPDATE (Sun., 12 June, 2017) - Reader "Stone Rockhouse" points to a November article in the Hollywood Reporter, a roundtable between various Hollywood executives, wherein Universal's Donna Langley says of the Dark Universe,
"...what we do have is an incredible legacy and history with the monster characters. We've tried over the years to make monster movies--unsuccessfully, actually. So, we took a good, hard look at it, and we settled upon an idea, which is to take it out of the horror genre, put it more in the action-adventure genre and make it present day..."
Email: jriddlecult@gmail.com
Twitter: @jriddlecult
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