Monday, November 12, 2012

Say The Word For THE WALKING DEAD

This week's installment of TWD is called "Say The Word." The series invokes a few words. Awful. Stupid. Tedious. Embarrassing. In my reviews, I've used most of them, some until I'm as sick to death of them as I am of the series itself. "Melodrama" particularly wears on me now, the thing and the word. If, as it's said, a picture is worth a thousand words, any given minute of TWD--24 frames per second, at its present level of writing--would exhaust the best-stocked thesaurus in any human language.

Some words on "Say The Word":

Continuity. This week's ep begins right where last's left off. Lori is dead, T-Dog is dead, Carol is believed to be dead and there's a new baby now that needs to be fed. In an hilariously unconvincing effort to portray Rick as having fallen into a veritable abyss of grief over the death of his awful wife, Andrew Lincoln is insanely overacting. Wholly unconcerned with the fate of his newborn daughter, Rick grabs an axe and charges into the prison, intent on working out his misery on the dead still shuffling about within.[1]

Intelligence. With the prison overrun by zombies, all the gates and doors opened by the villainous Andrew presumably still standing wide open for every new creature that shuffles along, their leader out of his mind and Carol missing, Daryl, Glenn and Maggie immediately decide their most pressing priority is to make a run into the outside world to try to find baby formula, leaving their now zombie-infested home in the hands of a child, a baby, a gimp, a lunatic and two unarmed former prisoners they don't even trust. Glenn ultimately stays behind only because Daryl can't fit three people on his motorcycle.[2] Why is it so important to immediately go out and find formula for baby? Well, in nine months of pregnancy, neither Lori nor anyone else has bothered to acquire any.

Grief. Rick is so troubled by the loss of his pernicious paramour--the one he, toward, the end, didn't seem to like any more than did the viewers--that he seems to be hearing voices in his head. They tell him "Play the bad, b-movie ham actor's version of Going Completely Insane" and he simply must obey. Daryl, on the other hand, is so totally unconcerned with the disappearance of his lover that he immediately and enthusiastically elects to undertake the baby-food mission. He and Maggie find a supply, return and he has cutesy moments as he feeds the wee tyke and plies it with baby-talk. He shows no sign of being upset by Carol's possible death. He doesn't even show the slightest interest in her fate until the very last scene of the ep and then only to put a flower on her grave.

Holes. Before that, Glenn was sweating away in the hot sun, digging graves for his fallen comrades. The prisoners elect to give him a break and pitch in and between them, they scratch out the three Glenn says they need. Basic math, it would seem, is a problem for the writers, as our heroes actually only have two bodies to bury. Or do they?

Carol. Beside T-Dog's well-eaten corpse, our heroes found some cloth that was hers. It was bloody and, being the morons that pass for "characters" on TWD, they assumed this meant she was dead. There was no body. No one, not even Daryl, bothers searching for her. They just dig a grave for her then fill it back in with dirt. Or did they find her body and bury it, and the writers just didn't bother to tell the audience?

Baffling. That last wasn't the only example of strikingly incompetent storytelling. During his rampage through the prison, Rick comes upon the room in which Lori died. Her corpse, however, isn't there. Did the others already recover and bury the body? Did Carl fail to effectively brain-blast Lori and she now walks with the living dead? Is the fattened zombie Rick finds in the same room and kills supposed to have eaten Lori's corpse? Who knows? Certainly not TWD's viewers.[3]

Rubbish. I think even those who mistake TWD's storytelling for compelling can figure out this one.

--j.

---

[1] Showrunner Glenn Mazzara continues to throw zombies at the problems, instead of doing anything to address them, banking on concealing them behind a faster pace. Rick goes on this random kill-fest and in the same ep, Michonne, over in Woodbury, finds GINO's stable of zombies and for no real reason at all turns them loose so she can slaughter them. Just as she finishes them off, she's discovered by the fellow coming to feed them. He's carrying a bucket of gore. Zombies only eat the living or the just-dead. Is it fresh human gore in that bucket? We aren't told but when Michonne insists to Andrea they have to leave Woodbury, she once again omits the detail, as she has every piece of evidence she's collected regarding Woodbury, and Andrea stays behind.

ADDENDUM (12 Nov., 2012) - Reading Lebeau, who also reviews TWD each week, reminded me that, on this ep, Andrea specifically says, to Michonne, "you need to give me more to go on." As Lebeau puts it, even at that prompting, "Michonne doesn’t mention any of the mounting evidence." I should probably start making notes during the eps!

ADDENDUM (14 Nov., 2012) - The series has been leaning more and more heavily on CGI gore, which looks awful on its best day, and has been looking really awful on TWD. The practical effects have suffered this season as well. Mazzara's pour-on-the-zombies approach is actually making things worse this season, because the effects crews are trying to do far too much with an inadequate budget and inadequate time. It makes the technical work--one of the only things TWD was still doing mostly right--into just as much a mess as everything else. Rick's rampage could be somewhat justified but Michonne's was entirely gratuitous and was obviously included for no other purpose than to add some zombie action to the episode. Cut out one (or both) and there would have been more time and money to do everything else right but because they're thrown in the mask the inadequacy of everything else, the show without them becomes dull and people would start to notice how awful it is.

[2] In the aftermath of Sophia's death back in season 2, Glenn was given the unenviable task of trying to convince the viewers, after the fact, that Sophia's death hit the group particularly hard. This was the writers' substitute for doing anything to make the viewers feel any attachment to Sophia before or during the time she was missing. This week, Glenn got the duty with T-Dog, revealing that, when the zombie apocalypse first broke, T drove his church's bus around helping out old people. He also tells us that T saved his ass a million times. Perhaps if the creators had shown one or two of those million times or if they had at any point treated T-Dog as more than a token redshirt, this wouldn't be necessary and wouldn't look so pathetic.

[3] UPDATE (12 Nov., 2012) - Actually, TWD's viewers noticed something I apparently didn't--a blood-trail leading from the site of Lori's body to that zombie. There isn't even a trace of Lori, so we're apparently to assume the others dug a grave then made absolutely no effort to recover the body (it was after dark by the time Rick entered the room where Lori died) and that porky zombie ate the whole of her, bones, clothes and all. ADDENDUM (13 Nov., 2012) - The episode's director, Greg Nicotero, has apparently confirmed that the zombie is supposed to have eaten Lori.

Tuesday, November 6, 2012

Why My Zombie Massacre?

I massacred a pack of zombies this morning. They were shuffling through the "comments" section of my latest WALKING DEAD review with an endless barrage of empty insults aimed at me.

It happens. I've offered an ongoing, substantive critique of THE WALKING DEAD, and some people simply will not tolerate any criticism of their cherished series. This, unfortunately, isn't just true of TWD, but of practically anything these days, and if TWD seems to attract a much larger contingent of this particular species (and it does), I'll be charitable and chalk it up to the fact that it draws a large audience in general.

The existence of such creatures isn't new, nor are their activities. My reaction to them, in this case, however, is. I've always maintained a strict policy, here, of letting people say what they want. The only comments I've ever deleted are a few stray spam posts--I want this to be an open forum, but folks who only want to peddle hair-gel and dick stiffeners can take it elsewhere. Faced with my latest critique, fans of TWD lumbered into my comments section with these sorts of insightful rejoinders:

"You're a pathetic dumb trolling cunt Stalk the imdb message boards some more you fucking puke."

"Yawn. Stop watching the show if all you want to do is bitch about it. Tl;Dr."

"Seriously, can I take a shit in your mom's basement you cum guzzling cretin?"

"Hey, what do you expect from a fat virgin? This puke must be the saddest little mope on the Internet..."

And so on. Ten or eleven of them (though from far fewer sources, trying to appear to be many), out of only 13 or 14 comments on the article. Last night, I got an email from one of my regular readers expressing concern that these were cluttering up the "comments" section, making it look "trashy," and maybe even running off those who may have something to actually say. I thought about this a bit, but I probably would have left all that rubbish in place anyway if I hadn't called up the blog this morning and seen that one of these creatures had aimed, at one of my more substantive regulars, an effort at a racial slur. An hilariously inept effort, but the brain-dead cretin who authored it didn't know that. The target of this abuse is a good fellow and a friend of this blog, so that comment, along with the others that had nothing to say, are now gone.

I don't like doing this sort of thing. Abused, it can chill conversation, and I've seen it abused far too many times. It's not going to be abused, here, and I don't want it to have that sort of effect, here, either. Far too often, those behind various internet venues put the zap on people merely for disagreeing with them, particularly if the disagreeable poster is somewhat articulate. Some are openly hostile to open discussion. That's never going to be the case here. Those whose comments I deleted earlier today weren't offering any sort of discussion or disagreement, just insults, and, to be clear, I'm not even hostile to insults, in and of themselves, or to people who only want to insult (sometimes, that's an entirely appropriate response). It's just that I want this to be a place where discussion is welcome and invited, and I'm unwilling to sacrifice that in order to allow a few clowns with nothing to say to run amuck.

--j.

Monday, November 5, 2012

The Killer Within THE WALKING DEAD Is The Writing

After last week's relatively leisurely installment, the creators of THE WALKING DEAD picked up the pace tonight, with "Killer Inside," another action-packed episode. Two episodes ago, a pair of inmates caused some trouble for Rick and the gang--Rick split the head of one with a machete, then chased the other into a zombie-filled prison yard. Through the door Rick slammed in his face, we heard the fellow's agonized screams as he was torn to pieces by the hungry dead, but this week, he apparently got better. Having reassembled himself and left the prison grounds, he finds a dead deer, and though zombies only eat the living or the flesh of the recently dead, he's able to use the meat to bait a bate of zombies back into the facility with the goal of having them overrun it and kill everyone so that he and some of his previously fellow inmates (who are also inside and would also be targeted by the flesh-eaters) can retake it for themselves.

No, it didn't make a damn bit of sense when watching it, either.[1]

What can you say? It's THE WALKING DEAD. Another ep that follows showrunner Glenn Mazzara's now-familiar prescription for the series' many problems: throw zombies at them, instead of doing anything to address them.

TWD is set in a world in which, theoretically, anyone should be able to die at any time, but it's played out on a mainstream tv show where, to quote myself, audiences "typically demand a stable cast of familiar characters." Utterly lacking the metaphorical equivalent of the viscera it sometimes displays, TWD employs a number of methods of getting around the need to leave the impression that anyone can die without actually killing any of the popular regulars. One is by setting up redshirts, who, though among the regulars, are given no real attention, aren't given much to do or say, and, consequently, have no real fan base to object if they are destroyed. Early in tonight's ep, the two remaining inmates, who, in "Sick," had been exiled to a separate cell-block, appear with a plea that they be allowed to join Rick's group. Rick's utterly unyielding--which is to say utterly un-Rick-like--resistance to this idea provides an opening for T-Dog to disagree, and to argue for letting the ex-cons join up. T-Dog has been TWD's longest-running redshirt, and those familiar with the series will have immediately recognized the telegraphed-by-a-mile death-sentence inherent in the fact that Rick suddenly wasn't Rick for the purpose of ham-handedly contriving a situation in which T-Dog was given something of significance to say tonight. And, indeed, in the conflagration that follows, T-Dog bites the dust.

Another way in which TWD kills regulars is to render them so odious to the viewing audience that they can be destroyed without causing much of an uproar. TWD may not be no comedy club, but most viewers probably applauded back in season 1 when the dead dined on Carol's abusive husband Ed.[2] Later, Shane was turned into a cartoon villain. After having Pscycho-Shane brutishly "solve" all of season 2's manufactured "moral dilemmas" while keeping the other regulars' hands clean, he could then be killed without anyone missing him very much. Lori is easily the most hated character on the series--the writers devoted nearly everything they did with her last season toward making her such, as a means of setting her up to be killed, and tonight, they dropped the hammer on her. Hypocritically, they tried, at the last minute, to give her some little hint of sympathy, having her suddenly pause, in the midst of a bloody, failing effort to give birth, to have a little Lifetime For Women melodrama with her son, before Maggie gutted her. This last is allegedly an effort to "save" the baby, but the procedure is carried out with the finesse of an angry Freddy Krueger--that baby is just fine afterwards is, to put it as kindly as possible, contrived.

Not, however, as contrived as Lori's instantaneous death upon being cut. Perhaps less than a full day after having his leg chopped off with an axe,[3] Hershel has apparently applied some of that patent TWD magic healing powder--he's up and hobbling around on a crutch, little apparent pain, and seems to be just fine--all fired up to "take a stroll."[4] That Lori received no magic powder for her far less serious wound suggests the other characters may have thought as little of her as do the viewers.

Over in Woodbury,Michonne took a closer look at one of the Guard trucks GINO and his men brought back to town after killing those manning it. She finds bullet-holes in it and fresh blood, contradicting GINO's account of what happened to the Guardsmen. Being on TWD, though, she immediately confronts GINO with this (!!!), but doesn't tell Andrea about either what she found or about the absolutely ludicrous explanations GINO offered her when confronted. No, when it comes to talking with Andrea, it's merely her "gut" that is telling her "something is off" about Woodbury and GINO. Every bit of forward momentum on TWD is made dependent upon everyone consistently being a complete idiot, and, the writers, being terminally untalented, constantly rehash everything. We're seeing played out, here, the scenario from last season wherein Andrea was in thrall to Shane, and Dale, while trying to warn against this, declined to share any of the significant evidence he'd amassed regarding Shane's growing madness, leaving his warning at bad feelings of his own. In the current rehash, Andrea is falling further under GINO's spell, continues to resist Michonne's efforts to leave, and Michonne, who has collected some evidence, declines to share it.
All together, another fast-paced but utterly stupid and tedious episode.

--j.

---

[1] When zombies invade the prison (let in by the fellow Rick allowed to be eaten two weeks ago), Rick immediately moves to blame the other inmates, the ones who had spent all day groveling in an effort to let him join their group, and who he'd locked out of the prison (though they'd stood at the front gate in plain sight since he'd done so).

[2] Though not everyone was pleased. Ed reportedly wasn't very happy about it, either.

[3] The ep doesn't say exactly how long it has been, but our heroes haven't even yet cleaned up the dead people they killed in "Sick," Lori, who was said to be already past her due-date, is still pregnant, and back in Woodbury, the blood of the Guardsmen killed by GINO in the previous episode is still fresh when Michonne finds it. If more than a day has passed, our heroes have basically sat around doing nothing after "Sick," and those Guardsman must have been chugging some serious anti-coagulants before they died.

[4] Last season, the magic powder healed Carl's gunshot wound to the abdomen in a little over 2 days, and, in merely a week, had so effectively healed Randall's hideous leg wound--a hole six or more inches wide through the leg, his calf severed--that he could hobble around on it and even break a zombie's arm with it.

Monday, October 29, 2012

The First Walk With THE WALKING DEAD's Governor A Snipe Hunt

In a way, THE WALKING DEAD has it pretty easy these days, when it comes to critical evaluations. Insofar as viewer expectations are concerned, the breathtaking idiocy and awfulness that, in season 2, became its standard succeeded in setting the bar so low that anything that isn't just as breathtakingly awful and idiotic can't help but seem a significant improvement.

Such is the case with this week's installment, "Walk With Me," which takes a break from the main group of characters and follows, instead, Andrea and Michonne as they encounter the barricaded town of Woodbury and its secretly villainous Governor. The ep will, I imagine, take a few hits for its glacial pace. I've never been particularly bothered by this aspect of the TWD that devolved last season, except when it's just being used to eat up screen-time. There was some of that tonight--it's maybe a 28-minute plot being stretched to cover a 42-minute episode, but that's actually pretty good by TWD standards. More significantly, the ep dispenses with the most extreme elements of soap melodrama, even more so than did the 3rd season debut. The creators clearly still view the series through that lens, and while that remains the case, TWD will never be mistaken for a high-quality production by anyone qualified to render the judgment, but dialing back the soap to any noticeable extent will always feel like a big step up--its absence doesn't even have to be filled with anything particularly interesting.

And in this case, it isn't. This particular storyline and its central antagonist are both drawn from the TWD comic, but, as with much of what the series takes from its source material, noting this unfairly sleights the book. The comic is, among other things, an open-ended study of how the end of the world affects those who survive it. Our heroes struggle to hold on to the important parts of their humanity in a world were such things feel, increasingly, like burdensome baggage. As one would expect, those they encounter tend to be deeply damaged in various ways. When it comes to adapting this, the series got off on a very wrong foot right out of the gate, when, in season 1, the street hoodlums in "Vatos"--the first survivors they'd encountered--turned out to be kindly young fellows guarding a nursing-home full of old people. The rest of that particular episode is one of the best-written of the series, and one of the only ones that feels like the comic, but the note that particular twist struck was so fundamentally wrong that the ep is often regarded as one of the worst of the first season (and the series itself). The Governor is the comic's greatest villain, a sadistic maniac who learned it's good to be the king. Upon the end of the world, he devolved into barbarism most excessive, an example of how far people can fall, and a contrast with our heroes. The series, perpetually aimed at a milquetoast, white-bred, middle-class, middle America audience, has always soft-pedaled (or eliminated) the horror elements of the book, and its creators certainly have no intention of ever offering any glimpses into an abyss as black as that. David Morrissey would be as miscast playing anything resembling the comic Governor as was John Wayne playing Genghis Khan. In "Walk With Me," he does his best impression of Liam Neeson playing an American southerner, as he goes through the paces of the kinder, gentler, English-er Governor-In-Name-Only the series' writers have concocted--a standard b-movie villain part with no thematic point, and, in fact, nothing to distinguish it from any other b-movie villain part. GINO is the benevolent ruler in public, while being villainous outside the sight of the general population of Woodbury.

Andrea takes another beating at the hands of TWD's notoriously misogynistic writers, almost immediately falling for GINO's corny public-face bullshit and seeming to fall, to some extent, for him, as well. It's up to Michonne to be skeptical of GINO and his little paradise, but instead of writing her as wisely so, she's being written only as an Angry Black Woman caricature, pissed off, cynical and disapproving of everything without apparent reason--her part leaves the viewer with the impression she'd react exactly the same way to anyone. Shorn of her sword, she wields at the world her one facial expression: a perpetually sour look. As a character, she doesn't yet exist, and rather than developing her and using her (and Andrea) as our eyes into the world of Woodbury, the writers leave her at the caricature, and break off to follow the Governor and his henchmen for long stretches. Her relationship with Andrea is yet another casualty of the creators' decision to skip so much time between season 2 and 3. She and Andrea have been together and surviving the zombie badlands for more than 8 months, but are written as basically strangers, with no rapport and no apparent understanding of or trust in one another. When, last season, Andrea was written as in thrall to Shane, another homicidal maniac, Dale tried to warn her; he genuinely cared for her and was trying to look out for her, and she was contemptuous of him for it, and treated him as if she could barely tolerate him. Now, she's under the spell of yet another homicidal maniac, and, again, the pattern repeats; she's giving grief to the woman who saved her and has looked out for her for more than 8 months, merely because that woman is not immediately willing to jump on GINO's bandwagon (or his bones).

Michael Rooker returned, tonight, as Merle, Daryl's scumbag brother. He's with the Woodbury gang now, having survived the self-amputation of his hand, and I'd be lying if I said he wasn't a sight for my own rather sore eyes. Merle has proven very popular among the TWD fan-base, but one suspects its really Rooker who is the draw in the equation. That's certainly the case with me. I was a Rooker fan for a long time before TWD came along. But it's also true (and rather unexpected) that, watching him tonight (and his scenes are easily the highlight of this ep), his character feels like a reminder of a time when the show wasn't the godawful mess it later became, a time when it still had all the potential in the world.

Beyond Rooker, "Walk With Me" is pretty uninteresting. It wasn't, however, actively godawful. It's unfortunate that this, alone, can make it better than most of the rest of the series.

--j.

---

NOTE: This ep was also astonishingly poorly directed. Andrea and Michonne, near the beginning, were able to "hide" from GINO and his men, though in plain sight of them, behind a pathetically thin bush or two--Michonne was even able to stand up, openly, and behead her two pet zombies with her sword (who were also standing in the open) without anyone seeing (the zombies had drawn attention by becoming riled up by the sight of GINO and his men, which is in direct contradiction to what GINO's "scientist" says later in the ep--that zombies like them who have had their means to attack people removed lose the desire to attack them). Later, GINO and a handful of his men are able to creep up on and massacre a National Guard unit that outnumbered them and was waiting in a more-or-less open area in zombie country, apparently without having a single look-out posted. There was no firefight, as directed--the Guardsmen just stood around and let themselves be killed by a force they outnumbered.


[Cross-posted to my comics blog]

Monday, October 22, 2012

On THE WALKING DEAD, Shit Happens

A good title for tonight's installment of THE WALKING DEAD would have been "Shit Happens." The creators of the series chose, instead, one that warned their terminally mainstream audience of what was to come: "Sick." Though one fellow was injured in "Sick," no one was actually sick. Rather, the sickness in question had to do with the decision, by the creators, to import, into their mainstream tale, some of the nastiness routinely found in the comics they're allegedly adapting.

It was a welcome addition. The world of TWD should be a dark, brutal, unforgiving one, and the television version, chasing that middle-American-milquetoast audience, has been marked by a distinct lack of ugliness for far too long. Our hero Rick, in particular, seems to have regrown the testicular tissue arbitrarily razored away from him by the abysmal writing of season 2. Tonight, he had some steel in his spine when he dealt with the antics of a way-over-the-top-of-the-top villain briefly thrown his way. In this case, it was a prison inmate overly fond of pointing guns in people's faces at the least provocation, even when they had weapons trained on him. It's the sort of thing bad filmmakers have, in recent years, mistaken for an intimidating posture, the sort of thing that, in the real world, would pretty much guarantee a continuing lifespan of about 30 more seconds. This clown lasted more than 30 seconds, but, with Iron Rick on the job, not much more than as many minutes--Rick even fed the pistol-waving prick's sissy-boy sidekick to a crowd of zombies after the hard-charging henchman fled right into their midst.

Some good shit. Rick, it should be said, seemed a little more upset than he should have been about this, but that would be a small complaint, indeed, if it had been the only crack in the episode.

Unfortunately, the rest of the episode cracked open and unleashed some shit that was significantly less than good, and significantly closer to the object of the metaphor.

Last week, "Seed" planted some little hope that TWD was about to become something like TWD, rather than wasting its time as the world's most expensive, worst written daytime soap at night. This week, the show mostly collapsed right back into the very bad habits of season 2. In the closing moments of "Seed," a zombie chomped a chunk from Hershel's leg, and Rick, in an effort to short-circuit the zombie infection, grabbed an axe and chopped off the afflicted limb. Hershel spent "Sick" in bed, hovering between life and death as a bad Lifetime soap melodrama played out around him. Lots of time spent on long faces and pointless, redundant, cliché-ridden speeches about the old boy's fate.

Very, very bad shit.

Idiot Plot Syndrome--one of the absolute worst elements of TWD season 2--was back in full force, as well. With Hershel having suffered this horrible injury, any viewer with more than a few functioning brain-cells could be forgiven for thinking the group's immediate concern would be toward locating the prison's infirmary and acquiring things like bandages, antibiotics, painkillers--the things the stricken vet needs so he doesn't die. Those were more brain-cells than the writers employed when assembling "Sick," though, because while the characters speak of the critical need to find the infirmary, they don't do anything toward that end. They've just encountered a group of men who had been incarcerated in the prison, and who would presumably know exactly where to go, but our heroes don't even ask them about it. They choose, instead, to spend their time helping clear a new cell-block, so these fellows can have a place to sleep--an adventure in zombie-killing that could just as easily have been written as necessary to get to the infirmary. It's left to young Carl to slip off on his own--off camera--and find the supplies they need.[1] For his troubles, he's publicly shat upon by his wretched mother, whose own contribution to Hershel's health, up to that point, had amounted to hovering over him and looking Very Concerned (perhaps realizing how this looked, the writers added in, as an apparent afterthought, a moment wherein Hershel stopped breathing, and Lori resuscitated him).

And that's the shit that happened with "Sick"--after a promising start to the season, an ep that, overall, would be best sent to a waste-treatment facility.

--j.

---
[1] It would be virtually impossible to overstate the idiocy of this complete lack of concern for finding the infirmary. The group wasted half of season 2 in the search for a red-shirt non-entity of absolutely no consequence, whereas Hershel, being a medical professional who has shown wizard-like powers in both the healing of the injured and of the conjuring of ammunition, is one of their most important human assets, yet not even his own daughters make any effort to find the infirmary nor demand any action from anyone else to that end. They just stand around with long faces, reciting the clichés of the Lifetime soap melodrama they're playing out. Maggie, rather than doing anything to help her father live, tells him it's all right for him to die.

UPDATE (23 Oct., 2012) - BMF125, a poster on the IMDb's "Walking Dead" board, reminds me of a massive continuity error I meant to mention but forgot when doing my write-up. In "Seed," the group prowled through a corridor that was absolutely crawling with zombies, and had to duck into the cafeteria with a whole horde of them on their trail. It was difficult to hold the doors closed from all the creatures outside. As "Sick" begins, they open that door seconds later, story-time, and there's only one zombie there. Then, they drag Hershel out into the corridor and back to the section of the prison they'd already secured, again failing to run into the zombie horde. They leave the door between the allegedly zombie-infested section and the secured section open so the prisoners they found in the cafeteria can follow. Add a vanishing zombie horde to TWD's many, many problems.

[cross-posted to my comics blog]

Monday, October 15, 2012

THE WALKING DEAD Plants A Curious Seed

A remarkable thing happened on THE WALKING DEAD last night. "Seed," the series' 3rd-season opener, aired, which should, itself, seem pretty incredible after the complete creative train-wreck that was season 2, but the ratings for that unfortunate mess were high, and that isn't the remarkable thing in question. The remarkable thing that happened on TWD last night is that, for the first time since 2010, the series offered an episode that not only wasn't outright awful in every respect but was, on balance, actually pretty good.

TWD is, to quote the comic legend, "a continuing story of survival horror." In my long initial review of the television version, I wrote about how, during the series' brief first season, its writers focused on survival concerns, but often de-emphasized the horror elements of the project, likely in an effort to "mainstream" it. When season 2 came along, with a new writing team, the survival concerns mostly went out the window as well, as the series was rebuilt on a daytime soap model, the quality of the writing plummeted, and the zombie apocalypse--the central premise of the project--was mostly shunted aside and treated as something that got in the way of recycled soap melodrama "plots." When the end of the world was allowed to be a factor in the proceedings, it was written as badly as everything else.

At the time, I noted that "in the comic, when the characters are out on the road, they're short of everything, starving, stinking, at the mercy of the elements, of zombies, of other humans, and are rarely far from devastating harm. There was little sense of this in the series, and the atmosphere of desperation it produced was almost entirely absent." In a footnote to this, I wrote that "oddly enough, the CDC plotline [from season 1], which was pretty dumb, was one of the only times the series briefly featured the sense of desperation that hovers over the characters in every issue of the comic when they're out in the open. With the exception of that one story (which mostly just paid it lip-service), the series does very little to convey this."

The first thing TWD's writers got right with tonight's episode was to inject a taste of that sense of desperation.

Caveat: it would be wrong to overstate the extent of this. After the creators ham-handedly rushed the series into winter at the end of last season (in a way that made a typical TWD hash out of the timeline), one would think they had a winter storyline in mind. That would be a good choice--it's much harder to survive a winter, particularly without a safe haven--but tonight, they decided to skip the colder seasons entirely, and pick up several months later in warm weather again. It's poor storytelling, and the characters' months on the road don't seem to have taken, on them, anything like the toll it should have, which is particularly true in the case of Rick (who is still functioning at the fevered intensity he'd achieved by the end of last season, and, absurdly, still hasn't talked to his wife about what happened with Shane). It would be easy to overstate the degree of that Sense of Desperation present in "Seed," but after last season, it's hard to regard any little bit as anything other than a massive improvement. The characters, last night, were cruddy, grim, allegedly low on ammo, and contemplating canned dog-food for dinner. That's a start.

Another thing the writers got right is just to shut up. The series has suffered from a combination of varying degrees of writers who can't write dialogue and actors who can't perform it. Most "conversations" last season were of that insanely stilted breed of soap melodrama speechifying, directed toward subjects that, given what should have been the characters' circumstances, were absolutely ludicrous as a focus. The world had ended, and they were spending their time arguing about Rick's worthiness as a father and Lori's theory that women should be barefoot, pregnant, and in the kitchen. Tonight, showrunner Glen Mazzara (who wrote the ep) seemed to find a solution: long passages of visual storytelling in which no one says anything. "Seed" features a very sparse script. Much of the dialogue that does exist is devoted to the task at hand: surviving the zombe apocalypse. Even the silence of the characters serves that end; they're trying not to attract the dead. The soapy rubbish that had consumed season 2 was kept to a minimum, and treated as an aside.[1]

Here's where I see the potential problem going forward. Mazzara responded to the loud complaints about last year's deadly dull first 7 episodes by essentially saying he was going to throw zombies at the problem. And that's exactly what he did. As the last 6 eps demonstrated, though, this can make the series less dull, but it doesn't really deal with its underlying problem, which is the very poor quality of its writing. "Seed," while toning down the soap, throws in a shit-load of zombies, and it seems likely that this is just another version of throwing some zombies at the problem. That's not something the creators can do every week.[2] The sparse, to-the-point dialogue probably won't continue--the more likely scenario (since there hasn't been any sort of shake-up behind the scenes) is that TWD soon slips back into the inanity that ruled season 2. When, earlier this year, it was announced the series would be adapting the prison arc from the comic, it sounded like a terrible idea. Not just because it would almost inevitably become another example of a great storyline the series would travesty but because the prison was another safe haven. That faint hint of Sense of Desperation I found so refreshing in "Seed" is probably going to disappear rather quickly, and TWD, safe behind prison walls, will go back to wallowing in piss-poor melodrama.

"Seed," though far from perfect, is, overall, a good episode, one that provides some little hint of what TWD could have been in more talented hands. Will the crop that springs from it be a bumper one of roughly realized potential, or will it just come up more poison oak?

I'm curious.

--j.

---

[1] It's also the case that "Seed" doesn't steer clear of reliance on Idiot Plot Syndrome to move certain parts of the story along. The characters know zombies sometimes lie motionless--while they were cleaning up the yard, one of the creatures who had fallen down after being shot even started moving again as they walked by it--yet when they go inside the bowels of the prison, they're walking over the corpses that litter the place without a care in the world for this. They take Hershel, the one fellow they have with any medical training and a guy who is really too old to be putting in too much action in the first place, right into combat in a dark labyrinth filled with dead people.

UPDATE (20 Oct., 2012) -  A sub-gripe: When last TWD aired, I complained about how survival concerns, which should have been the primary preoccupation of a group of people in a zombie apocalypse, were almost entirely shunted aside throughout the 2nd season, and one of the items I noted was the group's failure to employ melee weapons against zombies, sticking, instead, with guns, which make a lot of noise and run out of ammo. In "Seed," when Rick suggests they have to clean the prison yard "hand-to-hand," it's treated as a remarkable suggestion, which means that, in 7-8 further months on the road and dealing with the zombie menace, they still haven't figured out the utility of blades, clubs, axes, etc.

This, to enlarge the focus again, is part of a larger dramatic problem with the ep, which is that, with the exception of a few lines, the (sparse) script for "Seed" could have taken place the day after the last episode, or a few days after. Besides the poor storytelling involved in skipping the winter, skipping so much time also leaves a dramatic black hole, because, while Hershel has grown some chin-whiskers, Carl's voice is breaking, and Lori appears as if she's about to pop, none of the personalities, or relationships, or the dynamic within the group seem to have evolved an inch in all that time. Seven-to-eight months have passed, and they're right where they were when we left them. Even the moments between Andrea and Michonne seem as if they're happening the day after "Beside the Dying Fire."

[2] Indeed, even the one week seemed to strain the production. The episode was full of guns spouting CGI muzzle-flashes while visibly not cycling, and Greg Nicotero's ordinarily solid, often fantastic zombie make-ups were frequently weak to outright awful ("Seed" featured his single worst "hero" zombie design, in an indoor creature that loses its head to a sword).


[cross-posted to my comics blog]

Wednesday, August 22, 2012

For Your Height Only/Challenge of the Tiger

The most excellent blog of the most excellent Mondo Macabro presently features a brief piece I penned pimping MM's deliriously endearing double feature FOR YOUR HEIGHT ONLY/CHALLENGE OF THE TIGER. Check it out, and if it grabs you, grab a copy of the disc. In fact, grab lots of Mondo Macabro releases--you'll be glad you did, and you'll be supporting the work of one of the best labels we have.

--j.